Learning anatomy with AR

Postet:

February 3rd 2023

The students at Malakoff upper secondary school in Moss, Norway have gained new insights into the anatomy and functioning of the human heart. iPraksis is Aschehoug's newest textbook in health and childhood education. The book is enriched with Augmented Reality (AR) technology, which makes the learning experience more life-like. Through the use of the “Ludenso Explore” app, students are able to understand abstract concepts faster as the textbook is supplemented with 3D models, videos, podcasts, and minority language support.

This news first appeared in the Bookseller on 22 November 2022. Cambridge has partnered with augmented reality (AR) publishing company, Ludenso to increase access to AR textbooks for learners around the world.

Storytelling has been bringing people closer together for thousands of years. But, what do you do if you don’t know the language the stories are told in? Or, if you are starting to learn the language, but you don’t know how to read? To help young learners connect across cultural backgrounds, we have worked with Aschehoug to bring fairytales from different cultures to life in minority languages through the use of Augmented Reality (AR).

Research on inclusive use of XR

Postet:

Tue Jul 26 2022

How can AR technology give students with learning difficulties new opportunities, and what barriers do students experience with the current technology? We have joined forces with leading experts in educational technology from the Norwegian Computing Center and Bufdir to research the use of Ludenso Explore.

We are curious about how AR technology can be utilized in the best possible pedagogical way in the classroom. For this reason, we have teamed up with leading experts in educational technology from UiS and the Oslo Regional Research Fund to research the use of Ludenso Create!

September 1st, 2022, PG Online is launching Augmented Reality (AR) into its popular ClearRevise books, starting in the Science and Geography subject areas. This makes them the first UK publisher to utilize virtual objects such as digital images and video in the real-world environment of revision guides.

We are excited to share that professor Hans Christian Arnseth from the University of Oslo will conduct research on how Ludenso Create can maximize the learning outcome of creative and explorative learning with Augmented Reality (AR) technology.

You might wonder: what is AR and how is it related to textbooks? Let’s look in more detail at what AR is, how it can relate to learning and publishing, and what it takes to develop an AR textbook.

By adding a digital layer to physical books, we aim to make education and learning more accessible for all. In this post, you'll hear how we work to empower more learners from co-founder Harald Manheim and Microsoft's Education Lead in Norway, Henriette Dolven.